HUD & UI Radial Text

Global Parameters

Number of Elements: Defines the total number of elements in one ring.

Number of Rings: Specifies the total number of rings.

Ring Spacing: Determines the spacing between each ring.

Radius: Sets the radius of the first ring.

Start Angle: Specifies the initial angle for the sub-elements.

Angle: Defines the global angle of the element.

Stretch: Determines whether the element is stretched to close the angle.

Tangent Orientation: Adjusts the orientation of the base element to match its local tangent.

Follow Start Angle: When enabled, a fixed angle is used, derived from the current Start Angle value.

Hide

Even Numbers: Hides all elements with even-numbered indices.

Odd Numbers: Hides all elements with odd-numbered indices.

First N: Hides the first N elements.

Last N: Hides the last N elements.

Multiples of N: Hides all elements with indices that are multiples of N.

Multiples of N ∖ {1}: Hides elements with indices that are multiples of N, excluding the first element.

Percentage: Randomly hides a specified percentage of elements.

Even Numbers
Odd Numbers
First N
Last N
Multiples of N / Polar
Multiples of N / Radial
Multiples of N ∖ {1} / Polar
Multiples of N ∖ {1} / Radial
Percentage

Hide Parameters:

  • Direction: Specifies the orientation of the hide's flow.

  • N: Specifies the number of hidden base elements for the First N and Last N options. For Multiples of N and Multiples of N ∖ {1}, it defines the index multiple.

  • Percentage: Specifies the percentage of hidden elements when using the Percentage hide type.

  • Seed: Sets the seed for random generation of the hidden ratio for the Percentage hide type.

Transitions

Radius: Uses the global radius to create an incoming transition.

Angle: Uses the global angle to create an incoming transition.

Scale: Uses the scale of the element to create an incoming transition.

Hide N: Uses the N parameter to create an incoming transition. This option must be paired with one of the N-based hide types (First N, Last N, Multiples of N, or 1+ Multiple of N).

Percentage: Uses the percentage value to create an incoming transition. Must be used with the Percentage hide type.

Note: Radius and Angle do not affect the visibility of the base elements. To hide all base elements on the first frame, you must set a base element intro type.

Radius
Angle
Scale
Hide N - FN
Hide N - LN
Hide N - MN
Hide N - MN\1
Percentage

Transitions Parameters:

  • Start Frame: Defines the start frame of the introduction relative to the project’s timeline.

  • Length: Defines the duration of the introduction.

Evolution

This element supports basic transform evolutions (position, rotation, scale).
For a detailed explanation, refer to the Evolution Documentation page.

Offsets

Seed: Sets the random generation number for the offset.

Uniform Scale: Applies a uniform scale offset to all elements.

Amount: Specifies the offset values for position, rotation, and scale.

Note: If Seed is set to a value greater than zero, the offset is applied randomly to each base element. If the seed is zero, the offset is applied equally to all elements.

Base Element Distribution

Input Text: Displays the input text.

Characters from Input: Displays characters randomly selected from the input text, based on a given seed.

Words from Input: Displays words randomly selected from the input text, based on a given seed.

Lines from Input: Displays lines randomly selected from the input text, based on a given seed.

Random Characters: Displays randomly generated characters based on a given seed and a preselected set.

Random Numbers: Displays randomly generated numbers based on a given seed.

Input Text
Characters from Input
Words from Input
Lines from Input
Random Characters / Lower
Random Characters / Upper
Random Characters / Num
Random Characters / Symb
Random Numbers

Distribution Parameters

Include: Sets the set from which random characters are picked. Includes lowercase and uppercase letters, numbers, symbols, and their possible combinations.

Count: Sets the number of consecutive characters to display.

Seed: Base number used for the random selection of characters.

Base Element Characters Evolution

Character Evolution settings work similarly to regular Evolution settings. See the Evolution Documentation for more details.

Continue
Repeat
Repeat Mirrored
Continue Exp
Repeat Exp
Repeat Mirrored Exp

Characters Evolution Parameters

Start Offset: Specifies the starting frame of the evolution animation.

Length: Defines the duration of the sub-animation in frames.

Intensity: Controls the strength of the exponential acceleration.

Speed: Sets the rate at which the animation progresses.

Seed: Determines the initial value used to randomize the increments.

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