HUD & UI - Radial Core

This is the base grid, built from a regular matrix of elements, enhanced with cloud-of-nodes components and a compact matrix for extra detail.

At this stage, I added some floating elements, basically regular rectangles arranged in a matrix. The offset angle is set to 90 degrees so they stand upright, and the nodes, along with the top elements of some of them, are derivatives of the same matrix using different components.

The core base is composed of several concentric arcs and radial elements. To add depth, they’re positioned at slightly different Z coordinates.

The core itself is a cylinder like composition, built from radial elements spaced to emphasize verticality. Some of the elements are simple vertical rectangles, creating the illusion of lines connecting the top part to the base.

To add a distinctive flow of random elements at the core's center, I adjusted some offsets on the radial elements and slightly reduced their radius. Then, a cloud of nodes was used to complete the flow-like effect, creating the impression of particles moving in a vertical stream with a subtle presence of purple details.

Next
Next

HUD & UI - Loading User Interface